Dear fans (?),
I would like to inform you that i started to work on Sniper's Contracts 2, with guranteed better graphics. It's probably coming in a several weeks, if i can actually complete it.
The sequel will explain the backstory of Tobias, the protagonist of the first game. It will be a bit harder, with limited ammo and with hopefully some better animation. I will also add shadows to the characters.
Story so far: The police discover the half-decomposed body of Tobias, who had killed himself in the first game. The police still aren't %100 sure about whether it's a suicide or a murder. As they begin to investigate the house of Tobias, the game shows various flashback with Tobias still alive and going to missions. That's where the game takes place.
Detective Elliot also states that the staff of Tobias' agency have fled and only Frank, the boss was left. However, he is so depressed and has absolutely no clue why Tobias would kill himself. So, the lack of witnesses make it a diffucult case to investigate.
There would be some changes in the story, along with twists and turns. The game would also investigate some of the backstory of Jack, Tobias' dead brother.
The game begins when Detective Elliot prints out Tobias' e-mails from his computer.
If you play this game without playing the original game, i gurantee that you won't understand anything.
Thanks to JustAnotherUser and Archon68 for giving me the ideas of making another sniper game. Also, thanks to Nuttro once again to participate in giving me ideas in the previous posts.
Update:Here's a screenshot from the first frames.
Problems:
1- If you manage to shoot the target with your last bullet, you will still fail the mission because you're out of ammo. I don't know how to fix this.
2- Bullets can penetrate walls. Operation: Bloody Emerald had the same problem.
That's all for now. I hope i don't get bored again and submit the game.
Archawn
Awesome. It looks really good (at least better than the last one)
And BTW, you should use the "Drop Shadow" filter effect instead of the shadows you used that pic... Unless you have Flash MX, of course... then, you're screwed until you get Flash 8 or higher.
mrty
I'm using Flash 7. I don't know where to buy Flash 8.
I thought those shadows were ok, aren't they? Those are the first shadows i used in a game, though.